Creation of a video game: Détective en mission pour les droits de l’enfant

The children had a good imagination, we expected them to put a lot of fun into it, but they were focused and very serious about the conception aspects of the game. They really put a lot of effort into their ideas, I wouldn't have found all this when I was young!
Student of Polytechnique Montreal, during a meeting with children

Project duration: 7 months

On the occasion of its 25th anniversary and to celebrate the 30th anniversary of the International Convention on the Rights of the Child (CRC), the IBCR has embarked on an innovative project: the creation of a video game to raise awareness among girls and boys in Quebec and Canada about their universal and fundamental rights.

Indeed, despite some initiatives put in place to raise awareness of children's rights - such as the reference book "Know Children Rights" published a few years ago by IBCR - there was still a gap between the tools created and the methods of learning and interaction likely to interest children and young people today. Neither the Convention nor the articles of it are really known to children and the public in general. However, knowing one's rights is a necessary condition for the full protection of the child.

While it is established that young people manipulate new technologies early on and devote time and interest to them, no online tools were dedicated to children's rights in Quebec and Canada. Thus, the IBCR wished to work in partnership with:

  • A 2nd/3rd grade class from Sainte-Cécile School (Montreal)
  • A 4th grade class from Saint-Fabien School (Montreal)
  • Four students from Polytechnique Montreal
  • The École Nationale Supérieure des Arts et Métiers (France)

The objectives of the project: 

Through this project, the IBCR wanted to make girls and boys in Quebec and Canada aware of their rights so that they could exercise them fully, without discrimination and in all circumstances. Thus, the main objectives of the project are to:

  • Create a serious learning video game, accessible, creative, fun and useful to awaken, raise awareness and equip children from 7 to 11 years old with their rights.
  • Mobilise and meaningfully involve children in the process.
  • Broadcast the game on different platforms (Internet, mobile) and promote it to Quebec school boards and child protection organisations for provincial, national and international distribution.

The impacts of the project:

This project carried out for and with children has various positive impacts:

  • Children EDUCATED to their rights, CONSCIOUS of a system that protects them and of services at their disposal to which they can turn, and children able to exercise their civil, political, social and cultural rights.
  • A group of children TRAINED to the world of new technologies and connectivity and an efficient COLLABORATION between adults and children aimed at changing the perception of the child and his or her rights.
  • An INTERACTIVE and LUDIQUE tool accessible free of charge to children, families and schools.

The stages of the project:

After an initial contact with the two classes of students, several days of meetings were organised to allow children to discover the Convention on the Rights of the Child. They were recreational activities and allowed us to collect students' ideas on the fundamental rights to be promoted in the game (right to education, right to health care, right to participation...).

Students at Polytechnique Montréal were able to propose different concepts to the students and discuss with them the main characteristics of the game in order to create a prototype, while considering their observations and reactions. It was then tested by the children and finalised.

The game will be broadcast in Quebec at the beginning of the 2019 school year and a school tour in the Greater Montreal area is planned. Ultimately, the IBCR aims to translate it into Spanish, Arabic and English in order to disseminate it worldwide through its partners.

To play: 

Designed for children aged 7 to 11, the game is available free online at (optimized for Mozilla Firefox). The game is only available in French currently.

  • Intervention locations : Québec, Canada
  • Project duration : 7 months
  • Partners :
    • Ecole Sainte-Cécile (Montréal), Ecole Saint-Fabien (Montréal), Polytechnique Montréal, Ecole Nationale des Arts et Métiers (France)
  • Highlights :
  • Fields of activity and expertise :
    • Tools, reference manuals and standards
    • Children and the justice system